Alchemical Ingredients

"'A pinch of rosemary helps potatoes taste better. However, Rosemary oil preserves the natural viscosity of most ingredients while causing them to slide from their container easier. I wonder what else the oil could be used for...' --Unknown, Found Chef's Note, 873 AE"

Overview
The vast ecology of Ilderon produces an abundance of material with alchemical uses. A summary of the most popular and rarest ingredients are listed below.

Asunji Firecap
A mushroom found around the mountains and volcanoes of Red Axe. When ingested Asunji Firecaps cause the body's internal temperature to rise to dangerous and feverish levels. A person who ingests a firecap takes 1d4 of fire damage and must succeed on a dc 12 constitution save or be sickened for 8 hours. A skilled Alchemist can distill firecaps safely into an ingredient that can allow potions to grant temporary damage resistance to cold damage for 1 hour.

Rosemary Oil
Strained extract of rosemary. Safely thins out most things. When put in a potion or poison the substance loses most of its viscosity allowing potions to be drunk as a bonus action and poisons to be administered as a bonus action.

Valbi Dust
Rare mineral found occasionally around valepear in mountains and mines. When added to a potion it causes the potion to boil and become a gas. The duration of the potion is cut in half but it can be consumed by inhaling it and has 3 doses before the fumes dissipate.

Walk Water Thistle
Extremely rare herb that only grows in the presence of the goddess of nature. When added to a potion or poison it changes the effects of the duration to "until dispelled."

Yarrow
Yarrow is an uncommon herb that grows in river lands. The herb can be refined into a painkiller, or used to fight off infection. A dc 12 herbalism kit check refines yarrow in a way that it can be used as a pain killer. A dc 15 herbalism kit turns it into an ingredient that when added to antitoxin mixtures will cause the antitoxin to also grant poison damage resistance for 1 hour.